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In response to questions specifically related to iAotH, keep in mind that haste won't be an easy thing to model with Survival or Marks. Even with a relatively slow bow (say the 3.0 bow from Vashj), when iAotH procs you've got a 3.0/(1.15*1.15)=2.27 attack speed. At this speed you probably will be forced to change your rotation, meaning you can't simply model iAotH as a uptime percentage based haste increase (i.e. increase base damage by a percentage equal to the percentage haste). Given that Survival and Marks are probably using an on-availability 2 special per auto rotation, this complicates matters.
What I would suggest doing is determine the average dps for each of the two rotations (a rotation for use with quick shots and for use without quick shots) and then do a weighted average of the two based on uptime for QS. This won't be perfect, as it would be exceptionally difficult to have a smooth transition between the two without dropping a shot, but this would give you a theoretical maximum dps (i.e. the dps if you were a cyborg who never screwed up transitioning from one rotation to another). I don't have time this weekend to jump into much math, but Lactose's post gives the basic equation for uptime (which can be modified to work with iAotH very easily).
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