Thread: [Fear] Nerf or?
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Old 05/26/07, 8:25 PM   #26
Dinadass
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Undead Warlock
 
Icecrown
Fearing things like lieutenants in AV is definitely a lot more tedious now; where before a good 75% of my fears would last the full duration if I just used DOTs and maybe Drain Life, they are now breaking after an average of 6-8 seconds. The same is true for players also.

My 2v2 partner is a shadow priest, and we had a 2200+ rating going into the patch. We've only played 1 night so far this week, and it was most noticeable using AE fear or psychic scream. Normally my single target fear gets cast on whoever we're not burning, so that's not a big deal. But with both of us on 1 person, an AE fear used to give us a couple seconds to DPS them on average, now it's practically not worth casting.

I think this affects warlock 1v1 combat a lot more than group combat. While the trinket change was awesome, it's still quite hard to kill smart rogues(argh deadly throw), and warriors to a lesser extent.

I wouldn't mind at all if fear was changed to break on any and all damage. But they would have to do something like change Psychic Scream to a horror effect with maybe a 5 second duration, or give warlocks a defense other than fear.
 
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