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Is there a coefficient on AP based on the number of CP you have? Otherwise rupture would eventually scale to the point where you would only want to use 1cp ruptures..
ex:
(1000 + 0.24*AP)*MangleBuff*SerratedBladesBuff
vs
(1000 + (0.2*CP)*0.24*AP)*MangleBuff*SerratedBladesBuff
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