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Old 05/27/07, 5:03 AM   #13
 Aldriana
Soda Popinski
 
Night Elf Rogue
 
Proudmoore
Looks to me like the base damage of Rip is not what we've been postulating. Based on that data set, we see that increasing AP by 592 increases the damage of 5pt Rip by ~162. This means each AP is increasing the damage of a 5pt rupture by roughly 162/592 = .274 damage; but that's after the 10% bonus, so it's increasing the base damage by .249 per AP. Now, that looks a whole lot like it's supposed to be .25, so lets posit for the moment that the damage of a 5 point Rip is supposed to be X + .25 AP. Then 1.1 * (X + .25 * 2303) = 2433... solving for X yields ~1636.

Now, curiously enough, TT Rip is 1092, and 1.5 times 1092 is 1638 - very close to our number. So it looks to me like the base Rip damage is 50% higher than listed, and the actual Rip damage output is given by 1636 + .25*AP.

Lets check this for 1711 AP: 1638 + 1711/4 = 2066 - throw in the 10% bonus, and we have 2272 damage, which would indeed tick for 378 and 379. So it's at least plausible.

Unfortunately, the lower combo point numbers don't work out so elegantly, so this still isn't a full picture of what's going on; but for 5 combo points, 1.5*1092 + .25*AP seems accurate.
 
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