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Old 05/27/07, 8:22 AM   #21
Drully
Von Kaiser
 
Undead Mage
 
Baelgun (EU)
Originally Posted by Atashi View Post
Most melee classes have DPS gear from PvE play, especially ones that raid. All that is necessary is to socket them with star of elunes or other +sta type gem. And, I don't even want to get started on resistance gear. But, this is a bit off topic. I was hoping more noise would be made on the official forums. We really need a blue reply.
If you are looking for "noise", then you will not find it here. The problem is aknowledged, and it has been anylized by werdner pretty well. If they keep the formula, the way it is, certain builds, like ap frost, will not play such a big role in high end pvping anymore.
The warlock issue has been nerfed a little throug the fear nerf. I guess they may change the mechanics, if they feel that mages, which are the main loosers to it, suffer to much.
By the way, I would suggest this formula:

H*(1+(MAX{0;BCM-RX})*(1+CT))=Actual damage dealt on a crit

instead of werdeners:

H*(1-RX)*(1+BCM*(1+CT) )=Actual damage dealt on a crit [= ( (H+H*BCM)+(H*BCM*CT) )*(1-RX)]

(werdener actually has a minor mistake in his formula there, he calculates the damage reduction, instead of damage dealt ( (H+H*BCM)+(H*BCM*CT) )*RX

with:

H=Base Hit after armor or talent mitigation
BCM=Base Crit Modifier(50% for casters, 100% for melee/hunter)
RX=Resilience Reduction
CT=Crit talent modifiers(100% for shamans, ice mages, dest locks, 30% for hunters, rogues,20% for warriors, 150% for spell power/ice mages)

This way casters will at least do their base damage, vs. extremly high resilience, but it would reduce the overall effect of resilience also.

Last edited by Drully : 05/27/07 at 12:40 PM. Reason: spelling and the like

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