Originally Posted by Shadowed
The fact that people can get that high in two weeks is a problem really, theres a difference between someone who manages to get to the top 0.5% in 2-3 months and someone who does it in 2 weeks, regardless if they have the skill or not they still didn't have to deal with maintaining it for most of the season.
During these next two weeks you'll probably be seeing a lot more activity during the brackets, so being able to go up 75-100 points is entirely possible if you can figure out when most of the teams in your bracket are playing.
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Why is there a problem? If Federer's tennis ranking was reset he would be in the top 10 again in a few weeks, depending on what tournaments are on. If you are that good to get into the top 0.5% without having a lot of practice with your partner then odds are you belong there. And probably were there already with your last team as arena gear does not grow on trees.
This is different from say WC3 where you could not make it so that someone could be top 10 in a week as there was no limit on the number of accounts you could create. So letting someone be in the top 10 with say 50 games would be problematic as the same few people would hog all the top spots. But in WoW, odds are few people will have more than two geared arena characters, and since you can be on only one team per size there is no crowding out.
The current system was designed specifically to get to your true rating fast. You can go 1500->2000 in one day if you are good. So, again. What exactly is the problem? Does this game need more time sinks? And I don't see maintaining to be a problem, as you are rewarded handsomely for maintaining a high arena rating.