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Old 05/29/07, 4:21 PM   #15
 bekayoh
(^________^)
 
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Blood Elf Priest
 
Illidan
The biggest improvements can simply be made by sorting UI areas.

Putting clicked items into one area. For me my mouse is usually "resting" in the bottom right quarter of the screen. This the area I have my target and ToT, trinkets, consumables, assist windows and party or raid frames.

Usually I put my chat frame in the middle. I use my tabs on my chat window a lot as well. A chat tab for combat text, one for tells, one for general/trade/lfg spam and maybe an additional for guild or private channels. If you leave your chat windows unlocked you can grab and drag one of those windows out for certain times (LFG, or LF enchants etc) but minimize the two chat box clutter that most uis have. Almost everyone has some sort of scrolling battle text for instant combat info so the combat log can be hidden until you need to check it. Of course I have heard that MTs often need to see a bigger combat window so for them they would have to keep it out.

Then on my left hand lower side I put the info going from center area out in order of importance. Usually my unitframe with main spells under it, then KTM and a damage meter. The meters can be made invisible until in group this leaves my ui with a nice chunk of stuff in the middle bottom of my screen solo and slowly fills in the bottom in raids.

Added a little mock up of my ui to make my above explanation a little better. (hopefully)
Attached Thumbnails
ui.jpg  

Last edited by bekayoh : 05/29/07 at 4:38 PM. Reason: adding image

Show me on the paper doll where the devs nerfed you.
 
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