Thread: [Fear] Nerf or?
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Old 05/29/07, 4:22 PM   #37
Xunwael
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Undead Rogue
 
Magtheridon (EU)
Its more like 800 damage and 1000 healing. And it cannot crit.

However, it is still an amazing tool. By using Deathcoil in a series of Fears, it allows for some pretty devastating combinations (iHoT, Deathcoil, and then a Fear can easily lock someone down for 14 or so seconds, all the while with DoTs ticking).
For a affliction warlock in strange crit/hit-heavy PvP gear and unimproved fel armor, perhaps. The indestructible multi-damage buffed soul link warlocks are a different matter entirely - those death coils hurt. Naturally I know it doesn't crit - managed to pick that up on the way to 70 with my warlock.

Again, damage is relatively minor the power in DC comes from the fact that you can get a cast off no matter what class you're going up against pretty much, unless they waste something like an IB or DS to get out of it.
It's not like casting is very difficult against other casters, as a warlock, in between the fears and silences, not to mention things like nether protection or howl of terror. It's impossible to get off anything but instants and 1.5 sec casts against a warlock with his pet out, untill you become immune to fear. And even then, as a priest, I have to waste several seconds of DOTing them only to have them spellstone it all away.

Frankly, warlocks did have a need for fear back in the days when they didn't have enough instants and proccs to almost never have to stop casting, but nowadays, with things like howl of terror, intercept stuns, shadowfury, intensity and death coil, I see no valid arguments for its continued ability to persist through damage. It would put them in a tough spot against melee and hunters, but at the rate they're eating up casters effortlessly it's only fair they're given anti-classes like the rest.

Psychic Scream is a entirely different spell than the warlocks' fear, really, and I don't understand why it remainds unchanged after all these nerfs, unless somebody in blizzard feels it's only right priests lose a little PvP power with the PvE utility and damage they provide. Again, not that I really mind, it extremely rarely laste more than a few seconds in PvP, even before the patch. Changing it to horror might be a little too much, though. Rogues, especially, would be utterly helpless against shadow priests unless they were to use both cloack of shadows and sprint during every encounter.

"You're treating a symphtom and the disease rages on - consumes the human race. The fish rots from the head, as they say - so my thinking is, why not cut off the head!"
"...of the human race?"
"It's... not a perfect metaphor."
 
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