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I have on numerous occasions since the patch, been jumped and fearlocked to death while out farming in my block value gear. All it takes is a lock to deathcoil me while I'm in battle or defensive stance (which is frequent and noticeable when I'm farming, now that revenge does damage), and its usually over... I have about 13k hp in my block value set, and I have been routinely had an easy 8k burned out of me without the fear breaking on damage... even in defensive with 3/3 imp defensive stance.
No, I am not under the impression that it is 100% for fears to last to duration with a couple of dots running and shadowbolts/incinerate being thrown. I am sure that from a warlocks perspective, with a much larger sample size, fears seem to break often... and for them, the noticeable event is "aw crap my fear broke," not "full fear to death -- working as intended." For me, the noticeable event is "at no point could I have used any ability or item to prevent myself from being killed without taking a swing," and it still happens more frequently than not, as long as the warlock is smart enough to hang out 30 yards behind me and wait until he sees me leave zerker to deathcoil.
However, the idea that fears are likely to break on a single tick of a dot is ridiculous. When I have 3 dots running on me, and a shadowbolt still fails to break fear, I have a hard time understanding what has been nerfed. This is not a gripe about an isolated incident, this has been the norm. Yes, I have had fears break early, and I can see that things were changed; but as often as not im at less then a quarter health before I can so much as change stances.
The idea that the fear victim's health pool makes some difference in how hard it is for the fear to break is ridiculous to me, but would actually fit with my experiences; if indeed players with <10k are having the fears break reasonably early. Depending on which set im wearing, ive usually got 13k-15k health running around out in the world, and fears just dont break. If this is the case, its magnificently stupid... you may as well put spells in the game that hit targets for X% of their max hp.
I'm not under the impression that I should be able to beat a warlock. I'm a prot warrior, and thats just not supposed to happen, unless the warlock in question has spent the entire afternoon eating retard sandwiches. But the fact that I can easily burned out of 10k health without fear breaking is ridiculous. I'd just be happy to be able to get an intercept and a shield slam off before I'm a lump of ashes.
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