
Originally Posted by Aphyrax
Why is there a problem? If Federer's tennis ranking was reset he would be in the top 10 again in a few weeks, depending on what tournaments are on. If you are that good to get into the top 0.5% without having a lot of practice with your partner then odds are you belong there. And probably were there already with your last team as arena gear does not grow on trees.
This is different from say WC3 where you could not make it so that someone could be top 10 in a week as there was no limit on the number of accounts you could create. So letting someone be in the top 10 with say 50 games would be problematic as the same few people would hog all the top spots. But in WoW, odds are few people will have more than two geared arena characters, and since you can be on only one team per size there is no crowding out.
The current system was designed specifically to get to your true rating fast. You can go 1500->2000 in one day if you are good. So, again. What exactly is the problem? Does this game need more time sinks? And I don't see maintaining to be a problem, as you are rewarded handsomely for maintaining a high arena rating.
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This is incorrect, if you can go from 1,500 to 2,000 then chances are you played poor teams and only lost to teams that were 150-250+ points ahead of you, gaining rating is easy you can get lucky and play 20 games against teams that give 8-10 points, or worse case you lose to a team that only took 5-6 points. For smaller brackets, you get into rock paper scissor type of games, where you managed to play a combo that you can dominate and was giving you 15-20 points per a win.
Gear pretty much does actually, you can get a pretty good set of PvP gear without setting foot in arenas as long as you have the gold to level things like blacksmithing you can get a good weapon, and through things like Halaa, Spirit Shards or Honor points you can get good trinkets/rings/armor.
Being able to reach 2,200 is great, but until you can mantain that rating it doesn't mean you're skilled.