Originally Posted by Kalman
AFAIK it will potentially overestimate healing threat because there's no way to tell how many targets heal threat is being divided up amongst, it will divide up by number of threatlists instead.
On Tidewalker, you'll probably run into issues with multiple mobs of the same name sharing a threatlist; this is pretty much a fundamental UI limitation and there's nothing you can really do about it.
|
Yes, but relative threat will be correct, will it not? Since the only threat that will be applied to them will be healing threat (until the reach the nova area). It will overestimate the threat, because instead of 12 mobs, it only sees one, but at least the order should be correct (as long as all the murlocs spawn at once and there is no max range to healing threat).