Originally Posted by Arawethion
Make a big, noticeable post here when this thing is ready to be tried out, please.
Lots of people seem to be emphasizing boss-specific features. That seems to be the domain of bossmod authors--all you should have to do is release the API for clearing threat, etc, and let the BigWigs people take care of it, I would think. Your priority should be getting the basic functionality up to the KTM level.
I'd like to do the same with my RDX bossmods as soon as this is ready to go, actually.
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I'm wanting this to be a project that doesn't necessarily rely on a bossmods project in order to clear aggro lists and the like. There WILL be a "Clear the aggro list" API, but for the most part, I hope it never needs to be used - the hope is that specific boss abilities, yells, emotes, etc, get handled in the NPC modules, so that Joe Noob can install the package and be good to go without relying on external dependencies for what should really be core functionality.
The basic functionality is nearly to KTM level, I believe. A few bugfixes and pet testing and I'll be pretty happy to stamp it with a Beta 1 stamp. However, I think the mod is incomplete without reactive threat list wiping functionality.