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I raised the point about the dodge percentage since others claimed much higher values, I just don't actually think a stat like damage taken per hit is of any real use.
As I mentioned previously, its the max damage taken per hit that is a concern since it directly impacts on the tank's survivabilty and beyond that you have total damage taken, which is more related to healer efficiency and in that case you obviously have to take into account the avoidance of the tank's in question.
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