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Old 05/30/07, 4:13 AM   #39
Drully
Von Kaiser
 
Undead Mage
 
Baelgun (EU)
Originally Posted by Zerakor View Post
Only as nerfed as every other class is when they are facing a resilience stacker.



The problem with this argument is that a very large part of a crit based class damage is remove with resilience, say a total 10% dps loss at x resilience (Can't recall the number at the moment, but its somewhere around 250 for a 200% crit class with 25% crit (not accurate)) would lower said class damage even more, and to balance this out with dots, the suggested reduction would be even bigger (for the dots that is), ending at a balanced level.


Its a lot of should and buts in a discussion like this (I have 'hosted' a 20+ post regarding this matter on the official forums, where I surprisingly enough got some good arguments), but ultimately when you look at it, you have to keep to the facts:


Resistance reduces spell damage. Not just dots, but all spell damage, including crit based classes damage. Can be countered with -res and a trainable warlock curse.

Armor reduces all physical damage, can be countered by various items and a rogue or a warrior.

Resilience reduces crit percentage and crit damage, meaning a roughly 10% dps loss for all classes and specs except affliction and shadow. Can only be countered by stacking more crit, but this will only help on 'half' of the stat.


This is only obvious when you fight teams with proper arena gear, when a warlock/priest retains his previous dps, while everyone elses dps is dropped by x% (10% in this example).
I wouldn't go as far as saying resistance should be the counter to dots, as it is also a counter to all other spells, and they have to meet resilience as well.

Overall I'm pretty confident when I say that I think Blizzard is aware of the issue, and when resilience eventually skyrockets in season 3 (+- ), people will start to notice.
I think one already notices how lock/shadow priests make their way to the top. There are actually two main reasons why this holds true, and they are all linked to the rising stamina/resilience.

1.) The obvious reason that locks are not affected by resilience, while every other class is.

2.) Survivability grew all together faster than damage, solving one major problem of locks. They used to be focus fired away befor their doting damage could come through.

3.) on a minor note one may add, that games get longer in general, which also plays into the hands of the lock, since he is master of the attrition game.

I myself predict the new cookie cutter to be: 2 locks, priest, pala, warrior
And no, I am not a mingist!

Concerning the shadow resistance argument, I am pretty sure this will not work. Did anybody even try this yet? For 200 resistance you would have to wear something like 5 green pieces, i would bet anything that a lock team, equally geared (not in shadow resi, but normal pvp gear) would just laugh at your face, happily playing the attrition game, while you try to drop one, which will be none, of them.

Last edited by Drully : 05/30/07 at 4:19 AM.

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