Originally Posted by Zerakor
Resistance reduces spell damage. Not just dots, but all spell damage, including crit based classes damage. Can be countered with -res and a trainable warlock curse.
Armor reduces all physical damage, can be countered by various items and a rogue or a warrior.
Resilience reduces crit percentage and crit damage, meaning a roughly 10% dps loss for all classes and specs except affliction and shadow. Can only be countered by stacking more crit, but this will only help on 'half' of the stat.
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I agree with half of what you say. Armor mitagates physical damage, resistance negates magic damage, resilience negates critical damage of all kinds. Each has a seperate purpose: resilience specifically dictates longer fights by making burst damage easier to heal through.
I disagree that you can't counter the latter though. Talents like ruin, predatory instincts, mortal shots, lethality(etc.) all boost critical damage. I think of them as fair game, since there are also talents that remove/add armor or resistances.
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I know we had priests/druids on our 5v5 team who made sets full of additional armor gear to counter the early two warrior composition. That's why I don't find the idea outlandish that you could aquire a set of shadow resist gear easily and without complaint.
Edit: I see your point Drully.