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Old 05/30/07, 4:18 AM   #40
Kullulu
Von Kaiser
 
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Night Elf Death Knight
 
Mal'Ganis
Originally Posted by Zerakor View Post
Resistance reduces spell damage. Not just dots, but all spell damage, including crit based classes damage. Can be countered with -res and a trainable warlock curse.

Armor reduces all physical damage, can be countered by various items and a rogue or a warrior.

Resilience reduces crit percentage and crit damage, meaning a roughly 10% dps loss for all classes and specs except affliction and shadow. Can only be countered by stacking more crit, but this will only help on 'half' of the stat.
I agree with half of what you say. Armor mitagates physical damage, resistance negates magic damage, resilience negates critical damage of all kinds. Each has a seperate purpose: resilience specifically dictates longer fights by making burst damage easier to heal through.

I disagree that you can't counter the latter though. Talents like ruin, predatory instincts, mortal shots, lethality(etc.) all boost critical damage. I think of them as fair game, since there are also talents that remove/add armor or resistances.
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I know we had priests/druids on our 5v5 team who made sets full of additional armor gear to counter the early two warrior composition. That's why I don't find the idea outlandish that you could aquire a set of shadow resist gear easily and without complaint.

Edit: I see your point Drully.

Last edited by Kullulu : 05/30/07 at 11:10 AM.
 
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