Originally Posted by waar
If your pet is dying too much try keeping him on passive and just having him follow you around. Definitely do not set Spell Lock and Devour Magic to "set it and forget it" (auto-cast?), that's wasting two amazing abilities. Use those two abilities like they're your own character's abilities but it just so happens that you can use them while casting other spells. Once you get comfortable with this then try throwing your pet out on enemy casters that can't be polymorphed, cycloned, or feared. It's good for the push back on their spells. However the pet staying alive so you can use its abilities is much more important than push back - which isn't needed anyway because you have a lot of crowd control in your group.
Between keeping fears up, keeping Curse of Tongues up, dispelling your party, spell locking, and trying to throw in some damage between all of these jobs Warlocks are one of the toughest classes to play - but in the end it is very rewarding.
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Ahh, I forgot to mention the spell lock and devour magic were not on auto cast, I use that to dispel sheep/fear from my paladin or other group mates if I can move fast enough, I usually set him to target someone like a shaman or priest, they tend to get nervous if he's even close to them.
One amusing note was last night we were having a bit of fun and ended up fighting a Horde team in Blades Edge, they tried to rush us via mounts but before they even dismounted I popped an InstaHoT. At the end of the match they were ALL dead in a very small pile on the bridge with the exception of the paladin who refused concede to our request so that we could take a screenshot. (He bubbled and ran back to the starting area to die). The next game we got them again and after smashing his team we decided to mana drain and wand the paladin to death while he spammed profanities at us. I still have no clue why he didn't just /afk or bubble or something but we wanded away about 10k health before the mage got impatient and fireblasted him.