
Originally Posted by Xantcha
2v2, I feel is very heavily biased on class make-ups.
With my Resto Druid/Muti Rogue team at the lower ratings, we felt War/Pal teams were beatable but hard. As we move up the ratings (1900s+), I can't remember the last time we beat a decent War/Pal team, we dropped 40+ points in two games to a very mediocre team last night and they were horrible, the paladin stood still allowing the rogue to dps him, the warrior didnt switch and snare targets, the warrior didnt land successive hits on me until he got a intercept -> mace stun proc -> HoJ (splat).
In return, we are fairly consistent against most caster teams, with use of HoTs, CloS, etc.
It just really frustrates me that no matter how well we play I feel as though facing a similarly ranked war/pal team (or even lower) we have practically no chance even if we play a perfect game.
Not to mention most of the top team don't play anymore, I feel as we have reached our cap, and any chances of obtaining a netherdrake (should have probably started the arena team earlier).
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I'm on a rogue/resto druid team as well, currently rated 2k. As I have gotten better at kiting warriors, I have noticed our rank climb accordingly. There are a few things you can really do to improve your chances of winning, though the DT mace stunlock is still pretty much the bane of my existence. Basically, when kiting the warrior you want to keep a fair distance from the paladin at all times - this prevents you from getting HoJed, and makes it more difficult for the warrior to be BoFed.
A really good way to get a long breather is to pull the warrior behind a pillar or other LoS obstruction, and root him there. Here the paladin can't dispel or BoF the roots, assuming your rogue is on him. This will give you a good 20 seconds or so, after which you can chain cyclone him a bit, and repeat. Pillars are especially good for this, because then you can just travel form and get him to chase you in circles for a bit, until he gets pissed and goes after your rogue - thats where you start up the chain cyclone again so he comes back to you. If the paladin does have LoS on the warrior when you root him, having talent points in subtlety and placing a FF on him makes it much harder for the paladin to dispel, and assuming your rogue is working him over the wasted GCDs may be enough to help kill the paladin. Its also generally a good idea to keep FF on the paladin if you get a chance, even if it gets dispelled that is more time that the paladin has to waste.
Also, make sure your rogue is using crippling/wound poison and has runspeed or boars speed, that pretty much prevents the paladin from kiting him.
While high rated 2v2 is a lot like rock paper scissors in many ways, a successful scissors team must figure out how to beat rock.