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Old 06/05/07, 8:52 PM   #329
chase
Piston Honda
 
Dwarf Priest
 
Malygos
Originally Posted by Antiarc View Post
The TPS update speed is solely client-side and just determines how often TPS is re-calculated based on the threat information that Threat-1.0 itself has received from other clients.. Raising it (or disabling it) will free up more CPU; lowering it will make the display smoother at the cost of more CPU. You never make a request for threat info to other clients; clients publish info as they have it on a timer ranging from (right now) 0.5 seconds to 1.5 seconds based on group size. Note that you're not going to fire off threat updates on that period unless you actually have changes to report, so the actual reporting period tends to be lower.
So any TPS update quicker than the broadcast update only makes TPS smoother for the owner of the client. Granularity for everyone elses TPS is the broadcast frequency. Makes sense now.

e.g. My TPS will be smooth on my UI. The TPS I see for the tank will never have granularity of under the broadcast update.
 
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