Originally Posted by albertstoop
First i am missing 1 ring that i am using: Treebole's Hoop
|
I didn't include too many green quality items, especially for jewelry. That's a pretty decent ring though, so I'll add it in for future versions.
To add your own items:
Format > Sheet > Unhide (Show in OOo calc)

Select the sheet with the item you wish to add

Insert a row SOMEWHERE IN THE MIDDLE (after the first item & before the last--this is to make sure it falls within the named regions used on the gear select page)

Input the stats for the item

If you wish, you can re-sort the items. Make sure you select all rows & columns -- if done correctly, the region name will show up just below the font ("Ring_Table" here). You want the column you're sorting by to be the "highlighted" column--here it's Column A, item name. Click the "AZ↓" button. Viola.

If you add items with an associated "Socket" page, you'll need to add them there as well. A quick glance there should help you figure out what you need to do!
The value given on my sheet is your in-combat mp5 only. However, when I input your items (and enchants) I get 121 on the sheet.
in your sheet my STARTING MANA is 8185 (unbuffed)
My maximum mana in real is 7805
on both sheets says int 381
|
With MotW I'm seeing 8075 on Armory & 8470 on the sheet. Sorry, but this is a known error. If anyone can figure out what the fuck Blizzard is using to calculate our in game mana, I'd appreciate letting me in on the secret. For some reason our "base mana" of 2470 + (int * 15) doesn't work. But I'll be damned if I know any reason it should be anything else.
advice:
Put in "read me" sheet your name and where you find this sheet. (this forum). So if i send this sheet to someone else he knows where to find the sheet.
Can you also explain what "weapon swaps" sheet is for?
-Primary weapon can get the information from gear select
|
Good advice on the "Read Me" linking back to here & taking some credit. I'll be sure and do that.
Weapon Swaps is for those who use separate weapons at the start of the fight (a "high int" weapon) and for innervate. Originally I was going to calculate the actual DPS differences of the different weapons and calculate the appropriate penalties, but I ran out of momentum before accomplishing this. Now they're simply used for calculating the additional mana to start with, and the additional mana gained during self-innervates.
