Originally Posted by hip
I'm quoting this because this is exactly how I feel about paladin PvP outside of healing. Against every other class in the game, I can never, ever "outplay" my opponent. I can anticipate, I can react, I can do decent damage from time to time, but I can never control the battle. Some may say that this is the way all PvP is regardless of class, but I have to disagree.
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To repeat what others have said, I think this is the general role of the paladin, not just the retribution paladin. I think it is necessary for the overall enjoyment of PvP to have a stable or "given" class. For almost every other class in-game, it can be a guessing game on how they will turn the tide. The paladin is one of the few things you can count on in this game, except for the proc-based burst DPS of the retribution tree. I don't know if that comforts anyone or not, but I think it gives me a little more peace of mind as to my satisfication with the class. While I really love being a "playmaker" I think the people I play with enjoy knowing that even if everything else goes haywire and roles have to be switched up mid-game, the Paladin will still be doing "his thing."