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Once you figure out how to beat the Pal/War team, you should be good.
My arena team hovers between 2000 and 2100 on a daily basis. Most of our wins are against Rogue, Hunter, Shaman, Holy Priest, or Warrior groups. Most of our losses are to warlock/mage groups.
The key is finding out how to beat rock when you are scissors. As a war/pal combo, the only time we lose against Pri/Rogue combo is when the Rogue sticks on the Warrior the entire match and prevents him from DPSing the Priest. A full stack of Wounding Poison is absolutly gross and can deplete my mana fast. As long as I keep the Warrior above 80% the entire match, we win. It's not hard to Cleanse the poisons when he's at a high percentage.
One strategy we've been increasingly annoyed by is stacking 5x Wounding Poison on the warrior, doing decent damage. Priest starts MC and the warrior either doesn't have pummel/intercept up or the Rogue stuns warrior and blinds me so I cannot HoJ. Priest moves warrior in inconvinient location and rogue either does moderate damage on me, or manages to sap me the moment I get out of combat (I cannot apply BoS here because the Warrior is MC'd.)
It's only worked on us a few times, but the same group did it a few times. I'm not saying this is a perfect way to win, and I'm sure better teams will counter this faster than you can even think of it, but it's what nails us sometimes.
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