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Old 06/06/07, 5:48 PM   #132
 Amera
Jedi Knight
 
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Night Elf Druid
 
Blackhand
Originally Posted by Gulaja
To repeat what others have said, I think this is the general role of the paladin, not just the retribution paladin. I think it is necessary for the overall enjoyment of PvP to have a stable or "given" class. For almost every other class in-game, it can be a guessing game on how they will turn the tide. The paladin is one of the few things you can count on in this game, except for the proc-based burst DPS of the retribution tree. I don't know if that comforts anyone or not, but I think it gives me a little more peace of mind as to my satisfication with the class. While I really love being a "playmaker" I think the people I play with enjoy knowing that even if everything else goes haywire and roles have to be switched up mid-game, the Paladin will still be doing "his thing."
If that is true, by definition it means the Holy paladin is the least skill-based class in PvP, which is what I was hypothesizing originally and what we were talking about a few pages back.

Since the discussion started a few pages back, my 5v5 team has shifted a bit in personnel and tactics, and the interesting thing is that once our mage figured out how to control paladins better, we shot up 200 points in a week and have hung there ever since. And there's basically nothing they can do about it - like you said, there are minimal counters, minimal unpredictability in the holy paladin healer. It's vital to a successful team, but utterly predictable at the same time.

Originally Posted by showdown
Are people swapping to SR gear for warlock teams? I am considering swapping to shadow resist gear and aura, but the main problem is the dearth of such items in TBC. A cursory wowhead search shows mainly BT items (which I'll probably never get), enchants, the abyssal shroud, and the pendant of shadow's end. I could probably hit 150 with SR aura, but that would leave me open to felhunter pushback. Plus, I'm poor and relatively poorly geared anyway.
I haven't seen this in 5v5 at all, but it does seem like the only real solution to 2v2 and 3v3 teams.
 
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