
Originally Posted by Gulaja
I start off all my fights with might on warrior and we're both mounted. The moment we realize there is one hidden (a little more difficult since the LoS target with 2.1) I dismount and cast BoS on warrior. I mount up again, warrior activates perception, and we go from there. If he can find the rogue first, he'll hamstring + mortal strike the rogue and than get on the priest right away. If we can't find the rogue first, we'll just go after the priest. Sometimes we can kill the priest very fast this way if we time stuns/intercepts/pummels/fears right.
I don't think Rogues should go after Paladins in 2v2. I'm dwarf, so I might have the advantage (or just years of experience as both a rogue and druid) but I tend to excel when rogues hop on me. It's not hard to kite as long as I have BoF on myself and justice on the rogue. Usually Holy Shock is enough to keep me up. If the warrior got a nice MS or normal strike crit off on the rogue before he hopped on the priest, sometimes I can even kill the rogue.
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What kind of Priests do you guys usually go up against? A good Priest with buffs should be at around 10,000 health and with Blessed Resilience + Blessed Recovery it's not really that easy to burn them down when you add in a Rogue being able to stun/blind.
Both classes mounted is what happens most of the time, the only way I've come up with to counter it is either sap Warrior, blind Paladin, wait for Warrior to dismount, sap Paladin and go, but it's incredibly annoying having to burn all the cooldowns at the start.
Oh, and ask the Priest to dispell BoS before I attack anyone too.
How effective going on a Paladin is depends on your Warrior completely, killing a Paladin who runs around BoFed isn't that hard, it's only when I'm hamstringed that it becomes an issue, if it's a Dwarf I'll avoid going on them as much as possible unless I can force them to burn Stoneform ahead of time with Blind.
We started to get a bit better in coordination so usually when I go on the Paladin I can call out before he bubbles, blind the Warrior and get mass dispel off before the Paladin can do that much in terms of healing.