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Old 06/06/07, 9:49 PM   #12
 Disquette
Nerodin's Elitist
 
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Draenei Shaman
 
Sargeras
The part that I don't see working with that theory is that when you have a single proc, you don't get just that hand sped up (I think). For instance, in that same combat log, check this part out from the very first flurry in the combat log:

6/6 11:06:54.125  You hit Servant of Allistarj for 98. (OH)
6/6 11:06:54.187  You hit Servant of Allistarj for 296. (MH)
6/6 11:06:56.734  You hit Servant of Allistarj for 237. (MH)
6/6 11:06:56.734  You crit Servant of Allistarj for 198. (OH) <-- flurry!
6/6 11:06:57.515  You gain Flurry.
6/6 11:06:58.781  You hit Servant of Allistarj for 290. (MH) - 2.047
6/6 11:06:59.062  You hit Servant of Allistarj for 104. (OH) - 2.328
6/6 11:07:00.031  You hit Servant of Allistarj for 269. (MH) - 1.250
6/6 11:07:01.187  You hit Servant of Allistarj for 101. (OH) - 2.125
6/6 11:07:02.140  Flurry fades from you.
(after that there are a bunch of regular hits with "normal" weapon delay)

In this example, Flurry is clearly evident on both hands (and wow @ that 1.25 delay main hand swing), even though only the off hand crit proc'd it.

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