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Indeed slant, I forgot about the fact that off-hand consumes main hand procs (and vice versa). In my defense, it was about 3 AM when I wrote it :P
The thing about Flurry sometimes lasting a swing too much though, l think can be credited to delay in applying / removing the Flurry buff.
For example, you can see instanced when the Flurry gain is almost a full second after a crit, and an "extra" flurried hit being ~0.3 seconds after when Flurry should have disappeared.
At the very least, I don't think this delay should be neglected.
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