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Wow. Sap and Blind (not to mention stun) gone from high level play. This is a pretty massive change and I have to say that initially I'm pretty unhappy with it.
If rogues aren't meant to be able to disrupt better than, say, a warrior (used because they're the only other real analogue, being a melee damage class in PVP) I'm not sure what my strength in PVP is supposed to be.
Focusing on the positive, I can now trinket Freezing Trap. As I could already trinket or cooldown every one else's CC at least once, that's really the only gain I can see.
Was this really needed? I know how in 2v2 it happens all the time, CC one person, kill the other. But I was under the impression that 2v2 was designed for gimmicks like that, with the less arena points gained. It feels like this change really helps some of the strongest classes in arena while hurting some of the ones that are widely admitted to be less than stellar.
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