Originally Posted by Disquette
Nice idea for a project.
Currently our shaman dps modeling is being done via simulation as well, to avoid the "averages" problem.
What we've found out is that there are a great number of "unknowns", in which we simply don't know how the game operates. As a result, when you take even the simplest of examples (i.e., dps with *no* special abilities, just straight up auto-attack) on a mob that doesn't block/dodge/parry, our numbers are off by a significant amount.
I guess what I'm saying is that, while it's a good idea, make sure that you, or any other contributor, tests out how it jives with the reality of the game. Question the very simplest of assumptions (we've had windfury damage corrected 2x since the simulators were born, even though that should be a very very simple formula).
good luck with it!
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Every time I look at the Melee combat models my stomach gets queasy.
Part of my motivation for posting at this point is to get someone more experienced than myself involved.