
Originally Posted by Veng
Rogue mechanics simply make it so that as the number of people you fight increases, rogue damage, utility, and survivability drastically decreases.
The fact that combo points are removed from a target when you add one to another target is really terrible at this stage of the game. Pre-BC, being able to stack combo points on a target and having them stay while switching targets would have been fairly broken due to the fact that everyone had low HP and resilience didn't exist. In today's PvP, when I run over to the paladin to gouge, etc, I have effectively ruined whatever time I spent building up combo points on my previous target. This makes no sense and really needs to change.
Sprint should have been made more like Blink during the rogue revamp, but instead we're stuck with a garbage skill that becomes mediocre when talented. 25 second cooldown, Breaks immobilizing effects and makes the user immune to stuns / immobilizing effects for 3 seconds is what the skill should be. If they don't implement something like this, the least they could do is actually make Vanish useful for anything other than breaking immobilizing effects.
Resilience cripples rogues more than any other class in the game (other than feral druids). When a warrior can MS hit for as much as I can SS crit, theres no question which melee class will be more desirable in an arena setting.
The survivability and CC capability of Mages needs to be nerfed drastically in order to allow rogues a place in 5's as well. The Hypothermia debuff was a good start, but doesn't detract from mage survivability nearly enough. It's really the same situation as warriors on the offensive end; Mages provide reliable CC with better survivability from range, so why bring a rogue?
I don't know about most rogues, but I'm really disgusted with the way our class plays right, especially in 5v5's. To me, Cloak of Shadows seems like such a blatant band-aid for the fact that rogues were awful in PvP towards the end of BC beta.
Theres much more to the problem, but these are just some of the things that I've been thinking about while I watch warlocks whine about being "gimp" in guild chat and ride the bench on my 5v5 team.
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Warriors are slightly better in terms of removing CC with intercept, however warriors also have no CC beyond hamstring/piercing shout/intimidating shout.
You can't compare a warrior with a paladin keeping freedom on to a rogue who doesn't have this luxury, it's only a valid comparison if the rogue AND warrior both have this luxury. Also while a caster can still cast with a warrior beating on them, this is next to impossible with a rogue on the caster. I know as a warlock I'd much rather be getting beat on by a warrior than a rogue in most cases (Although perhaps this would be different if I were an orc warlock).