
Originally Posted by tristantio
I think he's referencing it in regards to being a rogue. Also rogues have deadly throw which is good for snaring a running target while warriors don't. The rogue is equally capable of having a paladin give him blessing of freedom.
In the event there is a team with a warrior and a rogue and only one paladin, of COURSE the rogue is going to be kited/snared if the warrior is getting freedom and the rogue isn't. If the rogue was getting freedom instead, it would be the warrior who was being kited.
Currently a rogue being on a casting class completely shuts down that caster, even if a 2 minute trinket can be used to remove one form of stun. If a warrior is on a casting class this is not the case. That's the big difference, while a warrior can maintain DPS he can only interrupt once every 10 seconds with a pummel or shield bash. The rogue has so many more caster interrupts available it's not even funny. Also you can't really say "well warriors can have mace spec" because theoretically a rogue could go mace spec for additional ability to lock down an enemy caster.
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When we were playing 5vs5 on my Warrior with Paladin/Warrior/Rogue/Shaman/Mage, I rarely got BoF, the times I actually had it was the rare case of a Hunter who traps the middle of BEM and I need to get over the piller which doesn't matter anymore.
I'd rather a Rogue have BoF really, they can do a better job of keeping a target nearby with snares and stuns then a Warrior can.