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Old 06/08/07, 12:47 AM   #13
 Eej
HOWAAAARDDOOOO MASOOON!
 
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Blood Elf Death Knight
 
Blackrock
Humanoid Slaying has already been determined to work for crits like this:

Base Damage + [Base Damage * (Crit Modifier * Slaying Modifier)] * Slaying Modifier

Thus with Mortal Shots and Humanoid Slaying, it would look like this:

Base Damage + [Base Damage * (1.30 * 1.03)] * 1.03

Just did some testing with a Fine Light Crossbow (Damage = 29-29) and Relentless Earthstorm.

Firing at the Void Conduit at Ultris (rough numbers):

301-302 Damage base
717-718 Damage on Crit

301.5 + (301.5 * 1.339) * 1.03 = 717.3

Tricky part now:

On Dr. Boom:

321-322 Damage base
791 Damage on Crit

Without the Relentless Earthstorm you'd get:

321.5 + (321.5 * 1.339) * 1.03 = 764.9, which is not 791.

However, what really happens in game (numbers fully represented):

321.5 + [(321.5 * 1.30 * (1.03 + 1.03)] * [1.03 + 1.03]

[top] 791.1

Mind you, that damage without Slaying would be:

321.5 + (321.5 * 1.30)


730.5

Taking out the +3% damage bonus you'd get:

321.5 / 1.03 = 312.1

312.1 + (312.1 * 1.30) = 717.83

This would mean that combined together, Humanoid Slaying and Relentless Earthstorm Diamond increase overall crit damage by 10%, compared to not having points in either talent (mind you, this factors in the 3% more base damage as well).
 
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