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Old 06/08/07, 1:10 PM   #5
 CheshireCat
These are not the hammer.
 
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Whisperwind
If you get close enough to model actual combat that the biggest difference is the quality of the PRNG algorithm, you will have recreated the game with a different GUI. The errors introduced by random number generation and rounding errors, while interesting to talk about, will almost always be dwarfed by, for example, the difference between your assumptions and reality. I wouldn't worry a shred about those, and spend my time working on implementing good assumptions.
 
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