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The Damage Done Value flucuates between +/- 5 % anyway just because of the randomness (Critluck) so I already thought that it isn't that important to be accurate.
So now I just have to implement the usage of Styles and other Talents ^^
I'll be back, maybe ;D
Edit: I don't think that you can really use a simulator to make decisions about which person you take and which you don't.
My rogue with t1 and sword spec has beaten a full t2 rogue with hi-end weapons just because he sucked.
Last edited by IceBox : 06/08/07 at 2:13 PM.
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