Originally Posted by Efejel
A far more accurate method of handling the whole project, and easily taking care of Darkmoon cards, NG procs, resists, Jow, Quag's Eye & spell-haste items, etc. etc. etc. would be a Monte Carlo simulation with simple deterministic rules. It would also be a fair amount of work, and right now there isn't a large enough community to justify the effort.
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I actually have a simulator that currently handles the five main caster dps classes.
Post is here:
From TheoryCraft to SimulationCraft
I'm hoping some of the class experts might be willing to look over a portion of the implementation.
Here is the Druid code:
http://wow-raid-sim.cvs.sourceforge.....C?view=markup