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Old 06/09/07, 4:55 PM   #3 (permalink)
 Xerophyte
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Tauren Druid
 
Earthen Ring (EU)
Haste and the Warrior

Dual Wield: If your primary mode of DPS is DW then the effects of haste have no cap. As such your only concern need be balancing your haste rating versus other stats in a sensible manner, much the same as a rogue.

Two-handers: Haste has much more interesting consequences for 2h-wielders due to the mechanics of Slam. A typical Autoattack > Slam > Instant dps cycle is only theoretically maintainable for weapon speeds over 2.5 seconds due to global cooldown, however the limits of human reactions and network latency will make this cycle untenable at higher delays than this. If you're at 2.5 seconds or faster you can, of course, swap to simply spamming instants as able and only using Slam when you're out of global cooldown, have MS/BT and WW on ability cooldown and find yourself right after an autoattack. This strategy is generally less rage-efficient and will result in more time spent waiting on ability and autoattack cooldowns than a planned Slam cycle, however it may be necessary if you find yourself sufficiently hasted.

It's worth noting that as haste decreases the cast time of Slam and autoattack by equal proportions, the hidden rage and damage cost of Slam does not increase with haste.
 
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