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Old 06/09/07, 6:28 PM   #1
Eskamo
Glass Joe
 
Tauren Druid
 
Shadowsong (EU)
Suggestion to put more emphasis on 'skill'

Long-time reader, first-time poster, so be gentle, please.

Many lament the fact that gear is widely seen as the prevailant factor in determining the outcome of a PvP encounter, while 'skill' has been reduced to nothing after one player has successively hit 1-5 on their keyboard and then spammed 6 until the cooldowns are finished to allow the method to be repeated.

What if there was a way to bring 'skill' back to the fore?

My suggestion is this: decrease the global cooldown by 25%.

It would increase the number of actions per minute (APM) players can make (40 APM to 53.333 APM), often a measure of skill in real-time strategy games, and place more emphasis on the reaction times of players. Casters would even get to make use of haste rating for 1.5sec spells.

Of course, there are many potential balancing issues (other classes benefitting more than others), DPS increases and those with poor latency would be royally screwed.

In addition, the definition of 'skill' is open to question as some could argue that this would just lead to people laying out their sequence a bit faster and not emphasising the use of counters.

Thoughts?

Last edited by Eskamo : 06/09/07 at 6:29 PM. Reason: Keyboard spelt a word wrongly somehow!
 
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