Nice tool this; now I can safely stop arguing with myself about at what level of rage gain its worth it to swap from SA + HS to Dev + slightly fewer HS (answer: as soon as I can Dev every GC), which is something I've been meaning to theorycraft for ages but never got around to. Thanks!
Anyhoo, a quibble and a suggestion:
- Heroic Strike has it's hidden rage cost modeled in the efficiency calculations, which is great. It also has its hidden rage cost modeled when when checking cycle rps demand, which is a bit less great, really. A full HS cycle doesn't actually require more rage gained from damage taken the more AP you have.
- Relatedly, if you fix the above by removing the hidden rps on HS but keeping the negative rps from autoattacks in the cycle calculations then please consider adding a conversion of rps numbers to incoming dps required for maintaining that cycle. Wowwiki's
Rage article claims we gain 1 rage per 109.88 damage taken; they may possibly be right.