Originally Posted by hawkon
One thing they could do to make pvp more skill based is remove/reduce the random effects in pvp, such as resists. What they did to improved concentration aura was a huge leap in the right direction. Now if they'd do that for stun resists etc, pvp would be less random.
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I don't think there are enough attack-counterattack combinations to make WoW interesting if spells and attacks were guaranteed to land or deal consistent damage. Some skill is required to quickly change tactics when something random or unexpected occurs, such as a stun resist or frostbite proc, or a chain of critical attacks. World of Deterministic Warcraft would be pretty dull, seeing how there's no multi-level counter and reversal combat system like modern 1v1 fighting games can have--it would be possible to take complete control of the fight in many cases because all that theorycraft you see on the official WoW forums about "How to kill class X" could be repeated with absolute reliability.