|
I think some people read only half of my post here, thank you very much for reiterating what I said.
Chess is a turn-based strategy game and. thus, has really no implications for any real-time game such as WoW or Tetris for that matter, it's all about projection and prediction of the next 'X' number of moves. Some see the definition of skill in chess as knowing when to swap of which pieces.
However, what I am talking about with increasing the number of APM in WoW is that the player's brain would have to deal with information more quickly. The intensity of the game would increase as one has to identify the opponent's tactics, evaluate the danger posed by such plans and then respond correctly. Those who are 'better' at PvP would response more quickly and usually more appropriately.
The GCD is a method of limiting the number of APM, as such it levels the playing field for those who cannot think fast enough and, therefore, imposes a ceiling on the 'skill' of this game.
Subsequently, PvP encounters are determined by random factors e.g. crit, resists.
|