|
Completely relying on a random number generator isn't going to help the case of skill based gameplay much either.
Warrior mantra of "I'd have won if I crit more" or whatever in 1v1 as applicible.
Though you can overcome bad rolls with team help it still doesn't help that in an even match you are gonna get rolled if a double crit mage PoM Pyro instantly removes your Paladin before he can shield or something.
Plus the base class disparity in usefulness in 5v5.
Plus horrible movement code by Blizzard choosing to use TCP. (potentially 5 seconds to register a movement command?!)
Some randomness is good, CS:S has a fair bit which is both good and bad depending on who you ask. But to the level of current WoW PvP? Not so much in my opinion.
|