Originally Posted by Lactose
Wouldn't this be added multiplicatively, instead of additively?
I.e. 30 & 320 converted to haste percentages seperately (30/21 & 320/21) and the applied as all other hastes?
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As far as my knowledge goes, haste rating is first summed up and then converted into a %, whereas "real" hasting (i.e. no haste rating) is directly affecting the % value.
For a rogue, this would be Slice'n'Dice*Blade Flurry*((Haste Rating 1 + Haste Rating 2 + etc)/21).