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Old 06/11/07, 4:14 PM   #301 (permalink)
Litigious
Glass Joe
 
Night Elf Hunter
 
Elune
I just recently found the EJ site -- wow, great stuff. I feel like Tarzan seeing fellow humans for the first time and realizing that I'm not just a funny looking ape.

I've been solo theorycrafting for a while and have developed an equipment evaluation spreadsheet that focuses on accounting for effects of individual variability in shot cycle. Before I risk wasting anyone's time on what may or may not be a contribution here, I want to check my understanding of a few things, esp. haste effects. Apologies if this isn't the place to ask (the topic seems to come up in many places) or if this info has been covered (though I've read through hundreds of posts + wowwiki articles without managing to figure it out...).

Specifically:

1) Which cast-time/cooldowns of which shots are affected by haste effects (esp. the big 3: quiver, SS, IAotH)? Here's my current, probably flawed understanding:

auto cast (.5 sec): no
auto CD (wpn speed): yes
steady cast (1.5 sec): yes
steady CD (0): n/a
arcance cast (0): n/a
arcane CD (GCD=1.5 sec): no
multi cast (.5 sec): no
multi CD (10 sec): no

2) Is damage per shot from AP haste-adjusted for any shot type other than autoshot?

In case the question isn't clear, I know damage/shot is reduced by increased haste to keep AP DPS contribution constant (14 AP / 1 DPS before adjustments). Does haste cause similar reductions for any other shot type?


And while I'm at it, a couple even more noobish questions...

3) Does miss rate increase at exactly 1.2% per level above self? (so 5% at even level, 8.6% at +3 levels) I saw something on wowwiki indicating that the increase is discontinuous.

4) What's the formula for increased crit% from agility? I know it's 1% per 33 at level 60 and 1%/40 at 70. Perhaps it's a constant 1/33 up to 60, then linear after that?

Thanks!
 
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