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Old 06/11/07, 4:31 PM   #302 (permalink)
Cheeky
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Originally Posted by Litigious View Post
Specifically:

1) Which cast-time/cooldowns of which shots are affected by haste effects (esp. the big 3: quiver, SS, IAotH)? Here's my current, probably flawed understanding:

auto cast (.5 sec): no
auto CD (wpn speed): yes
steady cast (1.5 sec): yes
steady CD (0): n/a
arcance cast (0): n/a
arcane CD (GCD=1.5 sec): no
multi cast (.5 sec): no
multi CD (10 sec): no

2) Is damage per shot from AP haste-adjusted for any shot type other than autoshot?

In case the question isn't clear, I know damage/shot is reduced by increased haste to keep AP DPS contribution constant (14 AP / 1 DPS before adjustments). Does haste cause similar reductions for any other shot type?


And while I'm at it, a couple even more noobish questions...

3) Does miss rate increase at exactly 1.2% per level above self? (so 5% at even level, 8.6% at +3 levels) I saw something on wowwiki indicating that the increase is discontinuous.

4) What's the formula for increased crit% from agility? I know it's 1% per 33 at level 60 and 1%/40 at 70. Perhaps it's a constant 1/33 up to 60, then linear after that?

Thanks!
1 - You have them correct.

2 - Haste has nothing to do with damage for special shots, just the cast speed of some of them. And the bonus damage to Multi-Shot, Aimed Shot and Auto Shot are not scaled down based on haste. RAP and Ammo gains are based off the weapon base speed alone.

3. Pretty much. It's actually 0.04% per point differential in Weapon Skill vs. Defense, and 1% per level difference.

4. It varies for every level. I had the ratios for levels 61-69 at one point, but I threw them away when I hit 70. And it was not a linear rate of progression.

 
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