From some of the responses, it seems people aren't using their Shocks everytime their cooldown is up, which confuses me. Alternating ES and FS with Misery, CoE, SS debuff, and Imp. Scorch is ~156 DPS. Obviously, if you're mana constrained you should be forgoing Shocks in favour of Stormstrikes, but if you're talking about solely maximizing damage, there should be no reason for not shocking.
What I'm curious about is how Int (and mp5, I guess) translates to DPS. More back of the envelope maths to follow:
Compare
Cyclone Shoulderplates to
Bladed Shoulderpads of the Merciless. Ignoring set bonuses and gems, it's a comparison of +0.03% hit, 18 Int (270 mana) vs .23% crit, 6 AP. 270 mana is half an Earth Shock.
If you are ever mana-starved (and I think I've showed it's possible, please respond if you disagree), the mail gives some benefit the leather doesn't. Since some say 1 SR will fill their mana bar, we can equate this to half another ES per 2 minutes, which is 420 damage, which is 3.5 dps over 2 minutes. Factor in 14% resist rate for level 73 (assuming Nature's Guidance) is ~3dps. Forget the +1 hit rating the mail has for now.
Does .23% crit, 6 AP on the leather give that much DPS gain? I'm not sure, but I think it's close. Factor in extra melee DPS and the extra DPS from the mana gain from SR due to the AP and what do we get? I got about 700 dps on Gruul last week. factoring in the crit gives (.23% melee dps gain, about 90% of my DPS as melee) about 1.63 DPS gain. How much DPS does 6 AP give? (I don't know offhand, someone help me out). Factor in armour on a Sundered+FFed mob, and what do we get?
If we have Kings, the difference is 297 mana vs. 0.15% crit, 1 AP, which should be a no brainer for the mail. Is there a hole in my reasoning anywhere?
Originally Posted by drats
Being tired and drunk while posting is never a good idea, and shows in my horrible math mistakes. I don't even know where I got that number from now, I'm going to have to include disclaimers in the future.
You might want to take some points out of healing focus and put them into mental quickness. I'm pretty sure they fixed it so that it works with all instant cast spells (totems, bloodlust, etc). That would save you (over 2 minutes) a little over 800 mana, not counting totem drops. Also, are you using mana spring as your water totem? 12mp2 is 720 mana over 2 minutes. Mental quickness + mana spring + mageblood should just about cover the 2-3k mana you need if you can't get JoW.
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Unfortunately, Healing Focus isn't something I'm willing to spec less in, I love it for 5 man/heroics. You're right about Mana Spring, I forgot about that (and Water Shield). I maintain that mageblood is not as good as a Flask though.
Originally Posted by drats
I thought 7str = 14 ap = 1 dps for shaman, so the 4p bonus is actually 84 AP.
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I believe the 14 AP = 1 DPS is just auto-attack, no dual wield/flurry/SS/WF considered.