
Originally Posted by valner
I am looking for some suggestions... Recently I joined a 2v2 with a shaman friend. After 2 weeks playing we are bouncing around 1950-2100 rating. At the moment there are a few combos that make us nuts so i am looking for advice.
1)Shadow priest+warlock- they silence my shaman and deathcoil/fear the crap outta me while they drain tank me etc. I try to kill the priest but they can deathcoil me away from tremor and at the same time triple fear me and keep me snared etc. Other then bend over, what can we do ? i try to shut down the priest and intercept the lock to stop drains. Even if i kill the priest, usually the shaman is so hurt he gets pimp slaped by the lock.
2)double warlock- affliction+ soul link or one of each...We tend to split wins with teams like this UNLESS they have trinkets that suck like the netomatic. We played a double warlock team with both using timbermaw and netomatics and got pimp slapped. I can only escape one and killing the timbermaw does not even yield a victory rush. They can stand at range.. dot the crap outta us and double felhunter spell lock my shaman. Is this just an unwinable combo?
3) Double full frost mages-- 2 pets with root.. 2 mages with root.. 2 mages with double iceblock and snares out the ass. Other then playing LOS kite games and getting luck, I can't see any reliable way to beat these guys. If they make a mistake we can make them pay but they need to make like 3 mistakes or they never die since they can root the hell out of me. This just seems like the old rock scissor from hell for us. We have played teams in 2v2 that when i saw them in 3v3 with my paladin we owned them so hard it was sad.
4)hunter+paladin--- This should be winnable but we rarely beat them. My first instinct was to go for the hunter but any good hunter will keep me trapped all day long. Since my trinket currently does not work on traps AND second win does not consider traps immobilization ( so standing in a giant ice block is not immobilizing.. sure) I am pretty much hosed. Once they trinket change goes live I can probably gib the hunter after his first trap is broken while his next one is on cool down. At the moment though, Hunters are my nightmare. Also they drain all my shaman's mana leaving me high and dry. If i go after the paladin, I end up taking a long time to kill him since smart ones will BOF themselves which makes chasing them hard. They will run me over the damn frost traps and run up to their partner to wingclip/scattershot me off the paladin. Any ideas?
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Few things, I would suggest upgrading your level 60 gear with current gear, even if it's just the rare honor rewards.
Against the hunter+paladin combo why doesn't your shaman purge the paladin buffs? Also why doesn't he use a poison cleansing totem and some line of sight dancing to avoid being viper stung by the hunter?
Against the warlock combos I would do your best to wait for pets to agro you, set up a nice totem patch and hide out of line of sight of the warlocks while killing the pets. This should prevent you from being feared and grounding totem will absorb a death coil if a lock pokes his head in and tries to deathcoil you. A warlock without his pet is much weaker than one with his pet, the only pet I'd ignore is the voidwalker since your shaman can purge his shield.
Also if you guys take care of the pets I'd just purge down your target while staying near the totem patch and proceed to tear him up. Don't immediately blow deathwish at the start of the match, save it for a critical moment. The easiest warriors for me to beat with my priest/warlock combo are the ones who use deathwish at the very start and then have no other options for fear removal after their berserker rage is blown.