View Single Post
Old 06/14/07, 12:46 PM   #4 (permalink)
shookers
Glass Joe
 
Night Elf Hunter
 
Ner'zhul
Originally Posted by lythrdskynrd View Post
DOH! Did I leave that in? Someone else on another forum had already corrected me and I'd reworked the calculations based on it.

It seems I accidentally left mention of the arrows in the bit about describing the value of steady shot.

The Damage Per Mana is roughly correct for both Arcane Shot and Steady Shot

Haste effects on the cast time of Steady Shot do not effect Global Cooldown so do not actually improve SS

Aimed shot has been discounted because it resets autoshot timer and hasting it shouldn't effect that
True, however haste effects cause the half second lead team between the end of a steady shot cast and the time it takes an autoshot to fire to fall partially inside the GCD. This makes it possible to fit more auto/steadys into the same period of time, regardless of the GCD
 
User is offline.
Reply With Quote