Originally Posted by lythrdskynrd
DOH! Did I leave that in? Someone else on another forum had already corrected me and I'd reworked the calculations based on it.
It seems I accidentally left mention of the arrows in the bit about describing the value of steady shot.
The Damage Per Mana is roughly correct for both Arcane Shot and Steady Shot
Haste effects on the cast time of Steady Shot do not effect Global Cooldown so do not actually improve SS
Aimed shot has been discounted because it resets autoshot timer and hasting it shouldn't effect that
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True, however haste effects cause the half second lead team between the end of a steady shot cast and the time it takes an autoshot to fire to fall partially inside the GCD. This makes it possible to fit more auto/steadys into the same period of time, regardless of the GCD