Originally Posted by shookers
True, however haste effects lower the half second lead team between the end of a steady shot cast and the time it takes an autoshot to fire.
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I've seen one person's discussion and testing of haste effects on Steady Shot here:
http://forums.tkasomething.com/viewtopic.php?t=4540
However I don't think that it effects rotation and feel that it would be a needless complication.
Though if someone else can see a way that Haste changes things I'd be very interested in hearing it.
^^ EDIT - Gearknight - suppose Kill Command could be explicitly mentioned above (especially in the conclusions section) but it is in the diagrams.