Originally Posted by lythrdskynrd
I've seen one person's discussion and testing of haste effects on Steady Shot here: http://forums.tkasomething.com/viewtopic.php?t=4540
However I don't think that it effects rotation and feel that it would be a needless complication.
Though if someone else can see a way that Haste changes things I'd be very interested in hearing it.
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It absolutely affects rotation. My current steady-auto rotation wouldn't be possible without it.
My bow speed with passive haste effects is 1.88. If haste didn't affect steady shot the fastest I could cast would be:
0.0 Start Steady
1.5 finish Steady
2.0 finish Auto (0.5s delay after steady)
Because haste DOES affect steady it's something more like:
0.0 start steady
1.1 finish steady
1.88 finish auto (can't fire faster than autoshot timer)
That definitely improves my shot rotation. (In practice I end up with about a 1.92 shot rotation due to latency, but that's still faster than the 2.0 I'd have if steady shot didn't get affected by haste)
Another thing:
KC doesn't trigger global cooldown but Autoshot can't happen within 0.5s after a KC (it interrupts the 0.5s autoshot cast)
So the autoshot timer in your beastmaster example would be a bit longer (depending on latency, dead time, etc) when you use KC than when you don't.