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Let's say a 1.8 speed weapon (after 15% quiver).
As you do it:
0.0 Steady Shot start
1.5 Steady Shot fire (0.5 Auto Shot cast start) + Global Cooldown cleared
2.0 Auto Shot fire (delayed 0.2 seconds -- 11% of Auto Shot time)
With haste applied to Steady Shot:
0.0 Steady Shot start
1.3 Steady Shot fire (0.5 Auto Shot cast start)
1.5 Global Cooldown cleared
1.8 Auto Shot fire (not delayed)
Of course, what you're missing the most, I feel, is something accounting for lag, which might be much more important for these timing things. Hastes, however, do affect things.
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