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Old 06/15/07, 6:45 AM   #27 (permalink)
Enova
Don Flamenco
 
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Night Elf Hunter
 
Moonglade (EU)
With the 0.5 second hidden timer to auto-shot, and kill command able to get in it's way, wouldn't it be optimal to always kill command after an auto-shot, or simply along with your steady shot?

This macro could do it...

/cast Kill Command
/stopcasting
/cast Steady Shot

Well, the macro i'm using (as a survival build, though, but i find that irrelevant, unless the BM haste talent may have some sidefects i didn't forsee) is something in the lines of

/castsequence reset=3 Steady Shot, Auto Shot
/cast [exists,target=pettarget] Kill Command

From what i can tell, it's quite effective (especially that KC doesn't trigger a global cooldown anymore), and it will not allow for firing a steady shot before the autoshot cycle has been finished. Also, if either of the shots crits, it will automatically proc a KC.

EDIT: The complete macro is

#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/castsequence reset=3 Steady Shot, Auto Shot
/cast [exists,target=pettarget] Kill Command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

Last edited by Enova : 06/15/07 at 6:55 AM.
 
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