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Old 06/15/07, 5:56 AM   #28 (permalink)
lythrdskynrd
Von Kaiser
 
Night Elf Hunter
 
Silvermoon (EU)
Originally Posted by Sarevok View Post
also, after multi technically it should only be a 1 second global since there is that "cast time" on it
if you look at the first image (basic introduction to the shots)
you'll see that they all take up the same amount of space (150 pixels)

I can see the confusion because I'd created and labelled a "GCD object" and then just laid the shots on top of them so multishot is 50 pixels of red and 100 pixels of blue meaning the the actual displayed GCD for Multi Shot is correct ... but it is mislabelled

The more I look at it the more the 'hidden cast time' of Autoshot bothers me

I'm sure lag issues will do the same as soon as I wrap my head around & fully understand how it works.

Overall (and after the frist few drafts) I knew that it wouldn't be a guide for the "high end" hunter ... but more a general introduction and overview post that clearly shows the main issues of shot rotation ... basically a young hunter's first post.

Not to excuse inaccuracies of course - but to limit the scope of the document (advanced hunters can go to Shot Rotation Illustrated 'part deux'/'redux')

I'll probably get time to revisit the diagrams next wednesday or thursday
 
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